POOL AFTER DARK

Neon Break

Coastal nights. Clean breaks. Play a fellow member or take on the computer.

3D 8-ball
01
PLAYER ONEYour next great shotOpen table
02
PLAYER TWOA friend. Or a challenge.Open table
NEON BREAK · cYpher.camp
Cue path Object-ball path Contact point Pocket lights up when the ball is on line
Good company. Great pool.8-BALL / HOUSE RULES

Drag on the table to aim · Set your power · Make your shot

The house rules

Clear solids (1–7) or stripes (9–15), then sink the 8 in your called pocket. Every rack is shuffled, with the 8 in the middle. Against the computer you break first, then the break changes hands each rack. Groups stay open on the break. A legal break pots an object ball or sends four object balls to cushions. The 8 on the break is respotted. Scratch, hit the wrong group first, miss every ball, or fail to pocket a ball or reach a cushion after contact: your opponent gets ball in hand anywhere. Pot the 8 early, in the wrong pocket, or on a foul and you lose. Online turns expire after two minutes. Leaving an active member table concedes the game. No jump shots or spin in this edition.

Controls & turn alerts

Tap, click or drag on the cloth to aim. The ↺ and ↻ buttons turn the aim a touch at a time. Use the power slider, then Take the shot. Switch to Top view for precise aiming. Use the guides to line up first contact: cyan for the cue path, pink for the object-ball direction, and gold for the contact point. A pocket lights up pink when the ball you are aiming at is on line for it. With the table focused, use ← / → to aim (Shift for fine adjustments), ↑ / ↓ for power, and Space to shoot. After a foul, tap or click an open spot to place the cue ball. On the 8, the called pocket is ringed in gold. It follows your aim. For a bank shot, pick the pocket from the list. Browser turn alerts work while this page is open.

Back to the arcade ↗